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Sunagakure "Offensive" Sand Ninjustu

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Sunagakure "Offensive" Sand Ninjustu Empty Sunagakure "Offensive" Sand Ninjustu

Post  Unlimited Tue Aug 19, 2008 8:32 pm

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[ STAGE: ONE. ] - [ Rank of Academy Student. ]

+ Suna Bunshin no Jutsu; Sand Clone Technique.
+ Description:
+-- Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.


+ Doujou Kirikae; Soil Conversion Technique.
+ Description:
+-- After mastering the appropriate stages, the user is able to use sand techniques by converting soil into sand for the duration of the technique.

*Stage 3 – Once all jutsu at stage three and below are taken, the user may use all of those techniques in conjunction with the soil conversion technique, but stage four and higher cannot be used without sand where indicated.
*Stage 5 – This is the same as above, except for stage five and below, allowing the use of those techniques in conjunction with the soil conversion technique
*Stage 7 – The same as above, except for stage seven and below.


+ Suna Yadama Ooikakusu; Sand Projectile Coat Technique.
+ Description:
+-- Before releasing a projectile such as a kunai or shuriken, the user first coats it with a thin layer of sand. The main purpose of this is to get sand within a wound when the projectile strikes, inflicting extra pain to distract the enemy.


+ Suna Jishaku; Sand Magnet Technique.
+ Description:
+-- As the name of this jutsu implies, this technique allows the user to draw sand towards them. The user simply forms one hand into a seal, and holds their other hand out, attracting the sand towards their outstretched hand. They can attract any sand in the area towards them, providing that they can see it, and that the sand is not currently under another persons control. The amount of sand they can draw towards them is dependant on the users control. At low levels only a bare few handfuls of sand can be drawn towards them at one time, while with much higher control (nearing 40) the user can draw vast amounts of sand, enough for five to ten sand clones.





[ STAGE: TWO. ] - [ Rank of Genin. ]

+ Suna Shuriken; Sand Shuriken Technique.
+ Description:
+-- Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.


+ Suna Nawa; Sand Rope Technique.
+ Description:
+-- Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. The targets ability to break out of this jutsu forcefully is based on their strength. For every five control the user has, the jutsu takes one more post to break out of, while for every five strength the target has, one post is deducted from the time needed to break out of it. Of course as the sand rope has the same durability as a normal rope, if the rope does not bind the targets hand, then it may be possible for them to cut themselves free.


+ Suna Same; Sand Shark Technique.
+ Description:
+-- Forming the necessary seals, the user channels chakra into the sand beneath them, forming it into a small shark, about the length of the users arm. The shark is capable of swimming beneath the sand at considerable speed, and leaping out at will to bite at an opponent. Given the overall size of the shark, it is not capable of inflicting serious injury unless it is able to latch on and the opponent is unable to remove it. Several sharks can be created with this technique, the number determined by the users power. For every 6 power the user has, the user may create one shark.


+ Suna Tsume; Sand Claws Technique.
+ Description:
+-- Coating their hands and forearms with sand, the user expels chakra to harden and lengthen the sand to create claw like gauntlets on each arm. They make good offensive weapons as they allow the user to make swiping attacks towards an enemy, or try and disarm a weapon wielding foe, while at the same time providing excellent protection for the hands and upper arm against bladed weaponry. The gloves can last up to two posts though the user can dispel them any time they wish by simply releasing the chakra holding the sand together. Additionally the length of the claws may be extended based on the users control. For every 10 control, one foot may be added to the length of the claws, which may be extended and retracted at will.





[ STAGE: THREE. ] - [ Rank of Genin, Chuunin. ]

+ Suna Taihou; Sand Cannon Technique.
+ Description:
+-- Channelling chakra up their throat, the user forms a great deal of chakra in their mouth that they can then expel forcibly from their mouth at a target. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch.


+ Suna Shigure; Sand Shower Technique.
+ Description:
+-- The user lifts a considerable amount of sand into the air and rains it down upon his enemy. However the sand will clump together, resulting in each drop being about the size of an average hailstone. If the enemy does not get out of the area affected the bombarding hailstone shaped sand can cause serious bruising and be quite painful. The speed at which the sand drops will fall is based on the users control. For every 10 control the user possesses, the sand will fall faster, as such at 10 control the sand drops will move only fast enough to bruise a target, while at 40 control, the sand drops would fall with such speed that they could penetrate the targets skin, though not much further than that.


+ Sunamuchi; Sand Whip Technique.
+ Description:
+-- The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child’s arm. This jutsu creates something that is more of a feisty rope than a true, flexible whip. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, constricting his victim enough to break a bone or two. However, most taijutsu users of Chuunin level or above can break free if bound. Additionally small spikes can rise out of the sand whip for more damage potential.


+ Suna Tsue; Sand Staff Technique.
+ Description:
+-- A technique handy when the user is left defenceless against an opponent. Performing a series of seals and holding their hand above the ground, large amounts of sand will fly towards the user as if being drawn by a magnet. The sand will clump and stick together in an elongated shape that will take the form of a bo staff. It can be used in the exact same fashion as that of a normal staff, that is to deliver and defend attacks to or from the enemy, though due to it’s nature it can only take so much punishment before crumbling. Additionally the user can cause the entire length of the staff to be covered in sand spikes which can rip and tear skin if a direct hit is given.





[ STAGE: FOUR. ] - [ Rank of Chuunin. ]

+ Sunagakure; Hidden Sand Technique.
+ Description:
+-- The user must be around a lot of sand to do this. By pulling the users body into the sand slowly the user is able to move around underneath the sand undetected and able to breath. Additionally this same jutsu may be used to move beneath normal earth, but the user will not be able to move as fast as if they were underground.


+ Suna Shunshin; Sand Instantaneous Body Technique.
+ Description:
+-- An ability which allows the user to transport from one area to another in a gust of sand. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.


+ Suna Tsuka; Sand Mound Technique.
+ Description:
+-- Forming a single seal, the user changes their body into a pool of sand which is quite small in mass, smaller than the user originally was. While in this form, the user may move, albeit very slowly, as such it is not a good technique for a heated battle. The user may maintain this form for a considerable length of time, though any direct attacks at the sand puddle will result in the jutsu dispelling, and the user potentially suffering injuries as a result.


+ Suna Futoiude; Great Arm of Sand Technique.
+ Description:
+-- A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length
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Join date : 2008-08-18

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